iPhone & iPad · iOS 17.6+
268 games.
No signal needed.
Every game in GameDen runs on your device — puzzles, word games, trivia, brain training and arcade classics, all in one free app that never asks for WiFi.
Free · No account · Works in aeroplane mode
- 268Games
- 8Categories
- 22Two-player
- 192Leaderboard games
Built for the places your signal isn't
Flights, the Underground, ferries, hospital waiting rooms, the back of a car in the middle of nowhere. GameDen downloads once and then never needs the internet again — no streaming, no loading screens waiting on a connection, no "you're offline" wall between you and a game.
One app instead of hundreds
GameDen replaces a home screen full of single-game apps — each with its own ads, its own updates and its own storage — with one library you actually finish installing.
Genuinely offline
All 268 games are bundled in the download and run on-device. Aeroplane mode changes nothing.
22 two-player games
Split-screen and pass-and-play on a single device — Chess, Reversi, 4 in a Row, Dots & Boxes and more.
No account, ever
No sign-up, no email, no profile. Open the app and play.
192 games with leaderboards
Optional Game Center high-score tables for the arcade and score-attack games.
Free, with an ad-free option
Every game is unlocked from the start. GameDen Pro removes ads weekly, monthly, yearly, or once and forever.
Eight categories
Puzzle, casual, reflex, brain, memory, word, trivia and math — filter to the mood you're in.
Every game in GameDen
All 268 of them, exactly as they appear in the app. Filter by category or search by name.
Reflex
Timing, nerve and very fast thumbs.
74 gamesEndless Runner
One runner, an endless skyline. Tap to jump, hold for higher, swipe down to slide; crates slow you, pipes and bombs stop you. Coins buy power-ups and skins.
Timber!
Chop the tree, dodge the branches, beat the clock. Tap left or right to swing; every chop drops the trunk and puts a sliver back on the clock.
Keepy Uppy
Keep the ball off the ground. Tap under it to kick it up, dead centre for a PERFECT, and lean into the wind as it picks up.
Big Leap
Hold to charge, let go to leap. One committed jump at a time up a tower of ledges, with the flood rising underneath. Score is height.
Slugger
A home-run derby in one tap. Swing as the pitch reaches the plate: dead on time flies, early lifts it, late drives it flat. Three outs.
Hex Hop
A path of hexagons over the water. Tap left or right to hop; the tile you stand on sinks after a moment, and the moment gets shorter.
Sling Drift
The car drives itself; you do the corners. Hold to hook the post and swing round, let go when you point down the straight.
Spike Bounce
The frog bounces wall to wall on its own; tap to flap. Every wall is a point and the next one grows fresh spikes. Colours shift every five.
Bottle Flip
Swipe up to flip the bottle onto the next counter. It always comes down upright; the whole game is judging the gap. Dead centre is a PERFECT.
Orbit
Your ship circles a planet. Tap to let go, slingshot across the dark, and get caught by the next one. Let go late and you're lost in space.
Cargo Crane
Tap to drop the swinging container onto the barge. Stack it straight or the barge lists; three in the water and the shift is over.
Helix Drop
Drag to spin the tower and drop the ball through the gaps. Three rings in one fall and it goes hot enough to smash the next. Red ends it.
Stack Up
Tap to drop the sliding slab on the tower. The overhang is sliced off; drop it dead on for a perfect and it grows back. Miss and it topples.
Axe Throw
Tap to throw an axe into the spinning log. Every axe sticks and turns with it; hit one that is already in and it clangs off. Bury the set to split the log.
Pizza Slice
The cutter circles the pizza; tap as it crosses the line for equal slices. Dead on is a perfect. Off the line and the pizza is ruined.
Traffic Tap
You are the traffic lights. Tap a side of the crossroads to send its front car through. Two cars in the middle is a crash; a queue off the screen is gridlock.
Sector Forge
A first-person arena shooter. Left thumb moves, right thumb looks, the blaster fires on its own. Clear the waves of drones, cubes, chargers and bulwarks, break the Core, and spend the credits in the forge.
Pour Up
Hold to pour, let go to stop, fill the glass to the line. The pour runs on after you stop, the line thins and the flow comes in gusts.
Bin Toss
Swipe to throw a snack into the bin across the room; a crosswind pushes it, so aim off. Dead centre is a swish. Three misses and the run is over.
Coin Drop
The seaside coin pusher. Drag to aim, let go to drop a coin onto the shelf, and whatever spills over the front edge is yours. Coins over the sides are lost.
Run n' Gun
A landscape run-and-gun through a level that builds itself. The gun never stops: run, jump and roll, shatter the crates and barrels, and rack up kills.
Orb Rush
A gate runner on a suspension bridge. Drag to steer a squad of orbs through the +5 and ×2 gates, shatter the diamonds that run at you, break the boss gem and spend the coins on fire rate, damage and revenue.
Word Rescue
A typing test with a life at stake. A cube pet stands under a hopper that never stops tipping food in; every word you type opens the chutes, every slip tips more in. Sprint 30 and 60 for your true WPM, Survival until the pile wins, and a Daily.
Tilt Tray
You're the waiter and the phone is the tray. Tilt it to keep the stack of food from sliding off as you walk the route — bank into the turns, brace for kerbs and pedestrians — and deliver the lot for the tip. Thirty routes and an endless shift.
Marble Labyrinth
The wooden tray with a ball bearing in it, in three dimensions. Tilt the phone, follow the channel, mind the holes — a hundred proven boards with checkpoints.
Beat Den
A rhythm game on the radio's own tracks. Forty-five songs analysed for their beat: notes fall down three lanes, tap them as they land for perfects, combos and a grade. Normal and Hard charts, a sync setting for headphones, and a ten-piece piano set where the pads are the instrument.
Wall Kick
One thumb, two walls, no floor. Kick off one wall to reach the other and climb the day's canyon — the same walls for everyone — timing the release around diving eagles and spiked ledges. Cherries for score, gems for a burst of height, and a leaderboard for how high you got.
Short Order
Run a kitchen with one thumb. Orders come in at the window; you chop, grill, plate and serve before they walk out. Burgers, veggie burgers, stew and mash, a fridge that empties and a second stove you have to earn. Ninety-second shifts, tips on the leaderboard.
Crane Ball
Swing a ball on a string over the wall and stop it dead in the gap — one finger, one very unhelpful pendulum.
Maze Chase
Clear every dot while four hunters with four different minds try to corner you. Big dots turn the tables.
Sky Ace
A vertical shoot-'em-up over scrolling terrain. Five hand-built sectors, five multi-phase bosses, and a hitbox the size of a pixel.
Boss Duel
Five bosses, one knight, no minions. Every attack is telegraphed with the dodge that beats it — read it, get clear, and punish while the boss recovers.
Horde
You only move — every weapon fires itself. Gems level you up, each level is one pick of three, and the crowd thickens every minute until Death walks in at ten.
Blade Trial
Twelve monsters, one knight, and every turn is a matter of timing. Stop the needle in the green, tap the ring as it closes. Perfect is everything.
Soft Landing
Lunar Lander with a space kit. Twelve pads across five worlds, a speeder with a fuel budget, an engine and a tilt — come down slow, level and on the pad.
Deep Run
An endless run through a procedural asteroid field. Drag to fly, the cannons fire themselves; scouts, raiders and haulers come in waves, big rocks split when shot, and the gates give you a burst of speed.
Gauntlet
Roll down the lane and tap to jump. Hurdles, gaps, sweepers, pistons, pads and shuttles across twenty-four courses in three cups, with three hearts a run.
Red Light
Hold to roll, let go to stop, and be perfectly still when the light is red. The ball has momentum, and across the five levels the green gets shorter and the amber gives you less warning.
Knockout2P
Sixteen tiles, four of you, and the floor is going. Drag to move, bump to shove, be the last one standing — eight arenas, four cups, a Daily Cup, and split-screen for two on one phone.
Spring Tower
It bounces on its own — you aim. A tower of platforms going up forever, spring pads that throw you two tiers, and it gets thinner the higher you climb.
Assault Course2P
Eight events, twelve seconds each, one score: launch, hoops, dodge, leap, beam, sprint, gates and slalom. Four tiers, a daily course and pass-the-phone for up to four — gold is 6,400.
Colour Hunt
It names a colour and gives you twenty seconds to find one in the room and point the camera at it. Five colours a run in Classic and the Daily Palette, seven in Rainbow Run, and as many as you can manage in a minute in Speed Hunt.
Neon Floors
Top-down twin-stick in one-hit-kill rules — everyone dies in one shot, you included. Clear the floor, take the stairs, and dying costs half a second instead of a menu.
Cave Quest
Explore fifty hand-built caves across five depths — run, climb and jump the chasms, and find every jewel and hidden chest
Cube Crossing
Hop an endless grid of traffic, rivers and railways, and unlock 24 cube animals with the coins you collect
Hunt Duck
A fairground shooting gallery — three rails of ducks, six in the magazine, and a gold one worth five
Pixel Adventure
A pixel-perfect platformer across 16 hand-built stages — coyote time, double jumps and wall runs, four heroes to unlock, and every fruit worth chasing
Derby Den
3D demolition derby — ram, boost and out-drive three rivals until you're the last car running, or take the Cup and meet a full field of five
Toy Circuit
Zen slot-car racing on toy dioramas — hold to speed up, drift the corners, chase 3-star laps or just cruise
Tiny Tanks
Top-down tank battles! Drive, fire ricocheting shells and out-duel 20 missions of ever-craftier enemy tanks
Den Raiders
Balloon raiders have invaded your room! Look around in AR, line them up and pop them before they swoop — and put your friends' faces on them
Rush Hour Run
Weave a 3D kart through rush-hour traffic — near misses build your combo
Blink Dash
Blink to jump, smile to boost — your face is the controller!
Pop The Balloons
Drag to aim and launch a thorn; it bounces off the walls until it finds a balloon. Eighty-eight levels, a thorn budget on each, and three stars for clearing one with thorns to spare.
Meteor Shower
Blast fragmenting meteors in deep space — dodge gravity wells!
Ball Jump
The ball rolls on its own — tap to jump the gaps between the blocks, and again in the air for a shorter hop. Every block you land on is a point, and coming down dead centre keeps a CLEAN streak going.
Fruit Slicer
Swipe to slice flying fruit — watch the halves tumble!
Tilt Maze
Tilt your device to roll the marble through procedural mazes
Whack-a-Mole2P
Tap the moles before they hide. Solo or split-screen 2-player!
Key Tiles
Tap the falling black tiles — now with a real piano mode!
Speed Racer
Top-down 3-lap race against 3 AI opponents. Drift, drag, win!
Endless Highway
Top-down infinite road. Swerve between lanes, don't crash.
Blob Arena
Eat smaller blobs, avoid larger ones. Arena survival.
Demolition Arena
Top-down derby — ram rivals, last car standing.
Color Catch2P
Catch only the matching colour. Solo or split-screen 2-player!
Gravity Flip
Tap to switch floor and ceiling. Dodge spikes, collect gems!
Stack Tower
Stack blocks perfectly to build high
Typing Test
How fast can you type?
Reflex Test
Test your reaction time
Speed Swiper
Swipe cards in the correct direction
Middle Stop
Stop the emoji at the center
Emoji Double2P
Find matching emojis between cards. Solo or head-to-head!
Reaction Time
Test your reaction speed
Hue Switch
Bounce through matching color gates
Casual
Pick up, play a round, put it down again.
77 gamesFarm Den
A little farm that grows on the real clock. Hoe, sow, water and pick; hens, a cow and apple trees keep producing while you're away.
Hero Den
An idle RPG. Your party fights on while you're away; spend the gold, hire five more heroes, take the bosses' relics, clear quests and retire for Legend.
Snooker Den2P
Fifteen reds, six colours and the full rule book on a 3D twelve-foot table. Frames against the AI, pass and play, or practise building a break.
Tidy Up
A delivery on the shop floor and empty shelves round the wall. Fill your basket from the heap — five, ten, fifteen or twenty at a time — carry it to the shelves and put everything where the labels say — then back for more. Levels, a Timed mode, and a Zen mode with no labels and up to a thousand items from every kit.
Flock
A meadow, a dog and a scatter of cube animals. Drag the dog behind them and they drift into the pen; tap to bark. Thirty levels: sort two or three kinds into their own pens, round the rocks, mind the fox.
Factory Den
An incremental you can see. Eight production lines on a factory floor, from bolts to rockets: buy machines, run them, hire foremen so they run themselves, double up at milestones, and refit the whole factory for blueprints. It keeps working while you're away.
Party Pass2P
Pass-the-phone party night for two to four. Each round is a mini-game of five to twenty seconds — tap race, stop the clock, colour call, steady hand, memory flash, quick maths, odd one out — with points by rank, and the top two finish with a two-thumb tug of war.
Rock Bottom
Bills must be paid. Down a mine with a pickaxe: tap rocks to swing, break them for coins, pay each bigger bill before the clock runs out. Skills for the cycle, then bankruptcy — planned or not — turns paid bills into Legacy for pickaxes and upgrades that stay for good.
Foxy Forest
A proper platformer. Run, jump, roll and wall-kick a fox through a sunlit forest: opossums to bounce on, eagles to duck, cranks that raise platforms, spikes that don't forgive. Forty hand-built levels across four zones, three gems in each, and the parallax goes all the way back.
Shadow Shrine
A top-down ninja adventure. Slash with the katana, throw shuriken, pick up elemental scrolls and clear the shrine room by room: keys open doors, a boss guards the end of every biome, and three biomes change the rules. Twenty-four rooms per run, saved at every door.
Outpost
Build a base on a barren moon. Place modules and tunnels, drill ore, raise solar panels and wind turbines to power it all, and send the truck to the landing pad with cargo for credits. It keeps producing while you're away; ship a hundred crates and you can prestige to a new planet.
Moon Haul
Drive a space truck and trailer across the moon: craters, tunnels and tight turns between depots, and one ridge road that will tip you if you take it sideways. The trailer swings wide and jack-knifes if you rush — thirty deliveries, a timer on each, and a leaderboard for the most delivered.
Pig Castle
A castle full of pigs and one king with a sword. Fight through single-screen rooms — pigs, box-throwers, bomb-lobbers and cannons — grab the diamonds and hearts, and take the door to the next room. Best run is the deepest room.
Treasure Cove
Captain Clown Nose, a sword and an island full of loot. Run, jump and slash through palm beaches, pirate ships and trap-lined caves, throw your sword and fetch it back, and haul every coin, gem and map home. Thirty levels and a treasure-count leaderboard.
Claw Den
Work the claw, beat the slip, and fill the collection cabinet with twenty-eight prizes. The Daily Machine has its own line-up, the same for everyone, and one prize you can win nowhere else
Wash Den
Blast the grime off plates, trucks and castles. So satisfying.
Scoop Stack
Tap to drop scoops and stack a wobbling ice-cream tower!
Ramp King
Rev it, launch it, flip it — land the perfect stunt jump!
Magnet Haul
Drop the magnet, haul up sunken treasure, fill the museum!
Charades2P
Phone on your forehead, team shouting clues. Eighty-five decks, teams, timers — tip down when they get it.
League Night
Real ten-pin bowling — read the oil, hook it into the pocket and bowl a nine-week league season against three rivals.
Top Bins
Curl a free kick over the wall and into the top corner with one flick of your finger. Twenty-nine set pieces in five chapters, then an endless shootout.
Endless Sail
Endless Drive on the water. Pick a boat, drift across a channel that winds on forever from river to harbour to open sea to lagoon, and take whichever fork the sign tempts you with. No timer, nothing to lose.
Ludo2P
The race around the cross, for two to four on one phone with bots for the empty seats. A six leaves the yard, a capture rolls again, an exact throw brings a piece home.
Yacht2P
Five dice, three rolls, thirteen boxes — the classic dice sheet with real dice thrown into a real tray. Solo, pass-and-play for four, or against a bot.
Brick Den
A stud plate, twenty-two kinds of brick, plate and slope in fourteen colours, and nothing to do but build. Parts snap onto studs, overhangs need one stud, and a brick with something on it will not come off. Three builds, saved as you go.
Block Den
A free-roaming block world. An island from a seed, a fox to run around it, and thirty-seven kinds of block to dig out and build with. No goal, no timer — it saves itself.
Step Quest
A dungeon crawl paid for in real footsteps. Two hundred steps moves the party one tile, up to fifty tiles a session; open it once a day and read what the walking bought you.
Hike Den
A cosy afternoon on a little island — wander, climb and glide with nothing to fail and nowhere to be
Tumble Den
Drop fruit through a board of pegs, spinners and flippers and watch it tumble into the bins — nothing scored, nothing lost
Coaster Den
Build a roller coaster piece by piece, then ride it from the front seat. The chain lifts power themselves, so a hill is never a dead end
Plate Den
Plate up beautiful food at your own pace — arrange, garnish and photograph, nothing timed or scored
Endless Drive
A calm endless drive through motorway, city, countryside, coast and desert — no timer and nothing to crash into, just the road and fifteen cars that unlock as the miles add up
Zen Garden
Rake patterns into sand, place stones, watch the ripples settle — pure calm, nothing to win
City Den
Build a tiny city one tap at a time — roads tile themselves, cars drive the streets, and erasing anything refunds it in full. The only number is a Charm score out of a hundred
Marble Flow
Pour endless candy marbles down six zen dioramas, or race eight of them through the gates. The Stage Builder lays out runs of your own in 3D and keeps up to twelve
Putt Den
18 holes of 3D mini golf — drag back to putt, bank off walls, beat the windmill and chase a best round
Coconut Shy
Step right up! Flick balls at can pyramids and brick walls on a carnival stand in your own room — AR physics, 15 levels plus free-play smashing
Pitch Rush
Hum to fly a firefly through the glowing caves
Den Hoops
Put a basketball hoop on your wall in AR and shoot hoops
Block Fall
Classic falling blocks — clear lines and chase high scores!
Snake
Classic snake — eat, grow, and don't hit the walls. Switch to Endless and the walls let you through to the other side instead.
Stack Shapes
Stack shapes as high as you can without toppling the tower!
Fruit Merge
Drop and merge fruits in this Suika puzzle
Solitaire
Classic Klondike with a daily challenge
Dots & Boxes2P
Connect dots and claim boxes. Vs AI or pass-and-play.
Ballz
Aim and fire a stream of bouncing balls
One Shot Golf
Drag back, release, sink the ball. Twenty-seven mini-golf holes over four rounds — the front nine, the full eighteen, a nine-hole Pro Tour and an endless procedural course.
War
Classic card war — higher card wins. Watch for the ⚔️ tie!
Blackjack
Vs the dealer. Bet chips, hit or stand to 21.
Idle Tycoon
Tap, buy, automate, prestige. Watch your empire grow.
Skate Den
A minimalist skate park. Hold to crouch, let go to ollie, flick for a trick. Skate Zen with no timer and no falling, or take on Run: pits, slams and one second chance.
Kart Den
Drift-kart racing on tracks you build yourself. Steer with the buttons or by holding either side of the screen.
Darts Den
Flick a dart at a 3D board. 501 with a checkout solver against three grades of opponent, Around the Clock, and a practice board — all with a wobbling aim that rewards a steady hand.
Archery Den
Draw, hold your breath, and loose. 3D archery with wind, distance and slow-motion bullseyes.
Paint by Numbers
Colour by number, one cell at a time. Sixty-eight pictures across seven categories, a calm palette, and the satisfying moment the picture appears.
Star Hole
You are the hole. Slide it under stars, crates, cars and whole buildings, swallow them, grow, and clear the city before the clock runs out.
Snake Arena
Slither through a huge arena full of rival snakes. Eat orbs, boost, cut them off, and grow into the biggest thing on the board — endless Classic, a three-minute Score Rush, or a Battle Royale in a shrinking pit.
Castle Quest
A deep, landscape pixel-art platformer. Run, jump and slash through castles, caves and lava with a knight, bosses and secrets.
The Very Hard Game
An isometric obstacle course with no mercy. Cross the 3D world, grab every item, reach the flag, and expect to die a lot.
A Story of Life
A text adventure of a whole life. Every choice from the cradle on changes who you become, who stays beside you, and how it ends. No two lives are the same.
Lighthouse
Sweep the beam and guide ships through the rocks to harbour. Three wrecks ends the night.
Pinball Den
Three proper tables — real flippers, pop bumpers, drop targets, lanes and a multiplier.
Domino Run
Stand the dominoes, tip the first, and bridge the gaps within budget.
Dominoes
Draw dominoes played properly: match play to 100, 150 or 250 against three grades of opponent, or pass the phone and play a friend. Win two matches to unlock the double-nine set.
Stack Zen
Drop, stack and bounce objects in a relaxing sandbox.
Piano Player
Three octaves. No wrong notes. Pure free-play piano.
Bubble Wrap
Pop every bubble — unlocks hearts, stars, smileys and more.
Brick Breaker
Smash bricks with the paddle across twenty-four hand-built levels, with eight ball skins to unlock.
Sand Sandbox
Twenty-six materials in a pixel physics playground — sand, water, fire, ice, acid, gunpowder, nitro and a black hole. Pour them in and watch them react
Gravity Drop
Drop balls through pegs to score big
Tic Tac Toe2P
Classic X and O - play a friend or bot
4 in a Row2P
Connect 4 discs in a row to win. Vs AI or pass-and-play.
Flappy Face
Flap through pipes with your face!
Card Swipe
Swipe higher or lower on number cards
Bounce Battle2P
Classic 2-player Pong — play head-to-head on one device!
Bubble World
Pop bubbles and trigger chain reactions!
Puzzle
Logic, tiles and things that click into place.
63 gamesChess Puzzles
White to play and mate, on the 3D board. Every puzzle is forced, the first move is the only one that works, and there is a new one every day.
Labyrinth
A hundred side-on puzzle stages. Push and pull crates, climb, jump, crouch, cut, punch and shoot your way to every key and door.
Jewel Columns
The Sega arcade puzzle, cut in 3D. A column of three jewels falls into the well: swipe to move, tap to cycle, drop it, and three in a line — across, down or diagonal — vanish. Endless Classic, a three-minute run, Dig, and three minutes on today's pieces.
Pocket Traffic
A Mini Motorways-style road planner. Houses send cars to shops of their colour; draw the roads with a finger and keep every shop served. Weekly upgrades — roundabouts, lights, bridges — and a town that never stops growing. How many trips before gridlock?
Block Valley
A Monument Valley-style isometric puzzle built from KayKit's Block Bits. Twenty-four levels in four chapters: tap to walk, turn the rotors and pull the sliders to line paths up, and step where the picture says you can — two ledges that meet on the screen are joined, however far apart they really are.
Hex Realm
Three tribes, one hex island, thirty turns. Harvest, grow cities, research, train warriors, archers, riders and knights and capture villages and capitals in a compact 3D Polytopia-style strategy game.
Room Fit
A packing puzzle in 3D. Drag every piece of furniture into the floor plan so it all fits and the rules hold: the bed against a wall, the lamp beside the armchair, a clear path to the door. Sixty rooms from a studio to a loft, solver-checked, with a hint when you are stuck.
Twirl Den
A spinning stick through a maze. Your ship never stops turning; you only move it, and the walls do not forgive. Forty-two stages across seven worlds, three hearts a run, medals for time, stars for a clean run, and a hangar of fourteen ships to unlock.
Match Den
Match 3D toys from the pile before the tray fills up!
Cube Den
Twist, turn and breathe. Fidget with a silky-smooth cube or race the clock to solve it.
Metro Den
Mini Metro, den style. Draw lines through the stations with a finger and keep the city moving: every passenger is a shape, weekly upgrades bring lines, trains and carriages, and a platform left full ends the run.
Spider Solitaire
Two decks, ten columns. Build down in any suit — but you can only carry a run that matches. One suit, two or all four, and a daily deal everyone shares.
Gallery Den
Rebuild a shuffled masterpiece piece by piece — then find out what you just restored, from the museum that owns it
Safecracker
A safe dial with no numbers on it. Twelve vaults of three to six numbers, plus a daily safe, found entirely by feel — the ticks get heavier as you close in and there is a deep clunk on the number itself.
Mahjong
Match free pairs off a stacked board of up to 144 tiles — nine layouts from seventy-two tiles upwards, and every deal is built already solved
Arrow Path
Tap an arrow and it drives off along its own line — but only when the run to the edge is clear. Clear the board in the right order
Car Escape
The red car is boxed in. Slide the traffic out of its way and drive it through the gap — every level has a proved shortest answer
Slide Three
A sliding-merge puzzle where 1 needs a 2, every swipe shifts one cell, and the next tile is always in view
Dot Chain
Link touching dots of one colour to clear them — close the chain into a loop and every dot of that colour leaves the board
Tower Den
Build and upgrade towers to hold the line — modular towers that visibly grow as you invest in them. Ten maps, twenty waves each, three difficulties and thirty stars
Tank Commander2P
Turn-based artillery on crumbling ground — read the wind, arc your shell, and bury your rival
Food Sort
A wall of cubbies, a jumble of groceries, and three of a kind to sell each cubby out — 200 shelves, every one proved solvable
Nonograms
Solve the grid from its number clues to reveal a hidden picture — every puzzle has one answer and needs no guessing
Colour Blend
Mix the target colour from real paint — pour measures, judge by eye or by the numbers, and match it to within a whisker
One-Line Draw
Trace every line of a figure in one unbroken stroke — 176 solver-verified puzzles, so being stuck is never the puzzle's fault
Pool Den2P
Proper 3D 8-ball — line up the aim guide, add spin, and clear the table against the AI or a friend
Gem Royale
A full match-3 saga — rockets, colour bombs, jelly and crates across 50 hand-built levels
Parking Sort
Sort the parking lot! Drive cars between rows until every row is a single colour — endless levels, always solvable
Switchyard
Flip the switches — route every train home before they collide
Molten
Tilt your phone to pour real liquid lava through the maze. Thirty-two chambers across four worlds, three stars on each, a daily pour with a streak, and lava colours to unlock
Connect Dots
Draw lines to connect colored dots
Snip & Feed
Snip ropes to feed candy to your monster
Hex Merge
Merge tiles on a honeycomb grid
Ball Colour Maze
Paint every tile by sliding the ball
Block Burst
Drop wooden blocks to clear lines
Glow Drop
Tap to detonate stunning chain reactions
Sandtris
Tetris meets a sand simulator
Bubble Storm
Aim and pop matching bubbles
Marble Path
Draw a path to guide the marble — 50 stages
Minesweeper
The classic, in four difficulties from a gentle nine-by-nine grid up to Expert
Sokoban
Push the crates onto the targets — 100 hand-crafted puzzles, each with a par to beat.
FreeCell
Solitaire variant with 4 free cells. Drag to sort to the foundations.
Line Escape
Draw a path from green to blue — avoid red, mind the ink.
Pipe Connect
Rotate pipes to flow from source to sink.
Escape Room Den
Three locked rooms in first person. Look around, tap what matters, find the key and get out.
Out Block
Swipe a brick and it slides until something stops it. Get every colour out through a gate of its own, in as few moves as you can, across a hundred levels.
Tangram
Seven ancient pieces, one silhouette. Rotate, flip and fit them until the shape is whole.
Bridge Builder
Build a bridge from a budget of beams, then send the truck across and watch it hold — or not.
Gravity Roll
Roll a ball around floating cube worlds. Gravity follows the surface, so over an edge is just another floor. Keys, fruit, spikes and a way out.
Jigsaw Den
A relaxing jigsaw. Bright photographs and famous paintings, twelve to ninety-six pieces, and every puzzle keeps its place.
Rolling Maze
Tilt your device to roll. Grab the stars. Reach the hole.
Gem Cascade
Swipe gems to match three or more and let the cascades chain. Sixty-second Blitz, Arcade until the board runs out of moves, or a five-minute Marathon.
2048
Slide and merge tiles to reach 2048
Picture Move
Drag pieces to rebuild the picture
Numberlink
Connect matching numbers with paths that fill the board. Five sizes from five-by-five to nine-by-nine, plus a daily seven-by-seven everyone shares
Blurry Vision
Can you guess the blurry image?
Sudoku
The classic number puzzle. Two hundred hand-verified grids across five tiers, from Easy to Extreme
Image Rotate
Rotate tiles to restore the image. Twenty-six pictures — fifteen masterpieces and eleven photographs — or one of your own, at three grid sizes
Picture Slide Puzzle
Slide tiles to complete the picture
Arrow Move
Slide every arrow off the board — but each one only leaves along the way it points, and the others are in the way. Fifty-five levels across four chapters, each with a proven best.
Ball Colour Sort
Sort coloured balls into matching tubes
Emoji Sort
Sort matching emojis into groups of 3 before the tray fills up!
Slingshot Planets
Launch a comet and slingshot through planetary gravity!
Brain
Training that actually makes you think.
23 gamesBattleships2P
Five ships each, one shot a turn. Play a hunting computer or pass the phone — no peeking.
Battalion
Turn-based tactical warfare — terrain that matters, cities that fund you, a rock-paper-scissors army and a CPU that actually plans.
Checkers2P
English draughts. Jumps are compulsory and a chain has to be finished — beat a four-level bot or pass and play
Mind Meld
Think of anything and it narrows it down in twenty questions. The two AI modes need Apple Intelligence on iOS 26; Classic plays the same game on any phone
Chess2P
The classic strategy game. Play against a bot or a friend!
Reversi2P
Flank to flip — most discs wins. vs AI or 2-player.
Backgammon2P
Race your checkers home. Vs AI or pass-and-play with a friend.
Chess Sprint
60-second chess puzzle blitz. Find the winning move.
Dogdoku
One dog in every coloured territory, one per row and column, and none touching. Deduce, mark and place — three hearts a puzzle, and a new daily grid every morning.
Tiny Wars
Turn-based tactics with tiny armies. Move, flank and strike across hand-built maps, capture the castles so they make units for you, and outwit the other colours.
Hex Defense
Tower defence on a hex board — 8 maps, 20 waves each, then endless.
Number Find
Find and add the floating numbers
Odd One Out
Find the emoji that doesn't belong
Colour Sort
Sort emojis by their colour
True Or False Colours
Do the colour names match?
True Or False Directions
Do the direction labels match?
Alphaback
Click letters Z to A as fast as you can
Shape Size
Sort emojis by their size
Match Shape
Match the shapes before time runs out
Trail Tasks
Tap nodes in the correct order
Get In Order
Arrange numbers smallest to largest
How Many?
Count the floating balloons
Unique Find
It names one emoji and hides it among fifty-six, all different. Five rounds, timed, with your mistakes counted.
Word
Letters, anagrams and daily word puzzles.
11 gamesWord Hive
Seven letters, one of them compulsory. Find every word of four or more — the same puzzle for everybody, every day.
Wordhurl
Guess the 5-letter word in 6 tries
Word Tiles
8 letters - how many words can you make?
Word Search
Find hidden words in the letter grid. Two hundred levels across thirty-four themes, plus a daily challenge that is the same grid for everyone
Boogle2P
Swipe adjacent letters to form real words. Daily challenge + 2-player split-screen.
Crossword
Themed mini-crosswords. Ninety puzzles across three grid shapes, with your best time kept on each one.
Word Strands
One hidden theme in a field of letters. Join them to find every word.
Word Groups
Sixteen words, four hidden groups. Find the connections before four mistakes.
Definitions
Guess the word from its definition
Word Association
Match words to their associations
Word Wheel
Five scrambled letters on a wheel. Tap them in order to spell the word, and see how many you get in sixty seconds.
Memory
Hold it in your head for one more turn.
8 gamesPulse
Feel the rhythm through the Taptic Engine, then tap it back
Memory Sequence
Repeat the tile sequence from memory
Tap Match
Flip and match emoji card pairs across six decks, or take the daily board — the same layout for everyone that day
Memory Words
Remember and type the words shown
Emoji Match
Select the matching emoji pairs
Number Recall
Hold a number in your head, then type it back the other way round. Three digits to start, one more every time you get it right, and three lives.
Shape Match
Memorize shapes and pick the match
Memory Numbers
Eight numbers, five seconds to take them in. Type them all back, in any order, before the thirty-second clock runs out
Trivia
How much do you actually know?
6 gamesThe Quiz Game
Answer trivia on various topics
Guess The Logo
Can you guess these famous logos?
Capital Cities
How well do you know your geography?
True Or False
Tap to see if you are right!
Top 5
Name the top 5 in each category
Flag Finder
Identify countries by their flags
Math
Mental arithmetic, against the clock.
6 gamesKakuro
A crossword in digits. Every run adds up to its clue and never repeats a digit — 320 puzzles, each with exactly one answer.
Countdown Numbers
Six numbers, one target, thirty seconds. Add, subtract, multiply and divide your way there.
Maths Qwiz
How good is your mental math?
Quick Maths
Add two numbers against a sixty-second clock. They start small and climb to a hundred as you keep getting them right.
Operators
Fill in the missing math operators
Hard Maths
Sixty seconds of mental arithmetic that never stops getting harder — twelve kinds of sum unlock as you go, from times tables to remainders, percentages and roots, and every wrong answer names the slip you made.
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Questions people ask
How many games are in GameDen?
GameDen includes 268 games in a single download, across 8 categories — puzzle, casual, reflex, brain, memory, word, trivia and math. There are no extra downloads or game packs; everything is in the app the moment you install it.
Do GameDen games work offline?
Yes — every one of the 268 games runs entirely on your device. No WiFi, no mobile signal and no connection of any kind is needed once GameDen is installed, which makes it built for flights, the Underground, long drives and anywhere the bars run out.
Is GameDen free?
GameDen is free to download and every game is unlocked from the start. It is supported by ads. If you would rather not see them, GameDen Pro removes ads completely — available weekly, monthly, yearly, or as a one-time purchase that lasts forever.
Can two people play on one device?
Yes. 22 games have a two-player mode — split-screen or pass-and-play on a single iPhone or iPad — including Chess, Reversi, Dots & Boxes, 4 in a Row and Whack-a-Mole. Look for the 2P marker in the game list above.
Do I need an account to play?
No. GameDen has no sign-up, no login and no account. Open the app and play. Game Center is used only for optional leaderboards, and it signs in with the Apple Account already on your device.
Which devices does GameDen support?
GameDen is a native app for iPhone and iPad, and requires iOS 17.6 or later. It is not currently available on Android.
Are there leaderboards?
Yes — 192 games report high scores to Game Center leaderboards, so you can compare your best runs against players worldwide. Leaderboards are entirely optional and the games play normally without them.
More apps from the same studio
GameDen is one of a small family of apps built by an independent developer.
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